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The service provides the classification of economic activities / industries in the NACE 2.1 revision, allowing users to conveniently browse and search for business activity types according to the latest version. Additionally, there is an option to switch to the previous NACE 2.0 revision, ensuring an easy transition between the two versions. In the data search tool, users can search for an industry by the NACE code or a fragment of the code description in the respective revision (NACE 2.1 or NACE 2.0). By selecting the appropriate NACE code, a list of companies registered in the Lursoft IT database with that NACE code is available via the "Companies" link. By clicking the "SIC" button, users can view the UK's industry classification and browse companies from the UK, Latvia, Lithuania, and Estonia that match the selected industry.

58.2 | Software publishing

Description
This group includes the publishing of software (for example, operating systems, business and financial technologies software and applications, video games). Development and continuous updating of self-published video games and software are included here.
This group also includes:
- intermediation service activities for software publishing and marketplaces for software downloads
Companies
This class includes:
- publishing of video games for all platforms and all devices
- provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
This class also includes:
- intermediation service activities for video game software publishing
This class excludes:
- reproduction of video game software, see 18.20
- retail sale of non-customised video game software on physical media, see 47.40
- operation of video game streaming sites for viewing only, see 60.20
- operation of online gaming / video game sites, not associated with publishing, see 60.39
- development of video game software, on behalf of others, see 62.10
- application hosting, see 63.10
- operation of gambling sites, see 92.00
This class includes:
- publishing of video games for all platforms and all devices
- provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
This class also includes:
- intermediation service activities for video game software publishing
This class excludes:
- reproduction of video game software, see 18.20
- retail sale of non-customised video game software on physical media, see 47.40
- operation of video game streaming sites for viewing only, see 60.20
- operation of online gaming / video game sites, not associated with publishing, see 60.39
- development of video game software, on behalf of others, see 62.10
- application hosting, see 63.10
- operation of gambling sites, see 92.00
Companies
This class includes:
- publishing of other software, including:
operating systems
business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
cybersecurity software
modelling software
intermediation service activities for software publishing and software downloads

This class excludes:
- reproduction of software, see 18.20
- retail sale of non-customised software on physical media, see 47.40
- publishing of video games, see 58.21
- online provision of software, not associated with publishing, see 60.39
- operation of online gaming / video game sites, not associated with publishing, see 60.39
- development of software, not associated with publishing, see 62.10
- translation or adaptation of non-customised software for a particular market on a fee or contract basis, see 62.10
- application hosting, see 63.10
- use of published software for the provision of financial and insurance activities, see section L
This class includes:
- publishing of other software, including:
operating systems
business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
cybersecurity software
modelling software
intermediation service activities for software publishing and software downloads

This class excludes:
- reproduction of software, see 18.20
- retail sale of non-customised software on physical media, see 47.40
- publishing of video games, see 58.21
- online provision of software, not associated with publishing, see 60.39
- operation of online gaming / video game sites, not associated with publishing, see 60.39
- development of software, not associated with publishing, see 62.10
- translation or adaptation of non-customised software for a particular market on a fee or contract basis, see 62.10
- application hosting, see 63.10
- use of published software for the provision of financial and insurance activities, see section L
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